Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (2024)

1.

Build Introduction

The Ultimate Lazy Necromancer build is here! Summon your Minion army and letthem wreck havoc on your enemies, while you are focused on staying out of harm'sway. This build is designed to auto summon Volatile Zombies, whichallows for consistent damage as your minions self-destruct and reassemblethemselves as you charge forward on the battlefield.

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (1)Strengths

  • Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (2)Auto Summon Zombies
  • Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (3)Great AoE and single target damage
  • Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (4)High stacking potential with Shred Armor and Poison

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (5)Weaknesses

  • Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (6)Reliant on minions for protection
  • Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (7)Low defensive layers

2.

Skill Selection

Our skill selection for this build focuses around maximizing the number ofmelee minions we can have out on the battlefield at once. We also have abuilt-in auto summon for our Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (8)Summon Volatile Zombie. This provides uswith a huge layer of protection and spacing while our minions keep the enemies'attention on them and not us. Our Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (9)Summon Bone Golem will help to keep anyhigh-level threats (Bosses or Elites) focused specifically on them. Each ofthese minions focuses their damage through Melee Poison Damage and Armor Shred,creating a devastating amount of stacks against your enemies. Let's take acloser look at the build.

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (10)

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (11)

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (12)

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (13)

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (14)

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (15)

3.

Class and Skill Passive Trees

Class PassivesSkill Passives

AcolyteNecromancerLich

Summon Volatile ZombieSummon Bone GolemSummon Skeletal MageDread ShadeSummon Wraith

Our base class is the Acolyte, which acts as a generic spell caster andsummoner. Our character will be offered an opportunity to select a Masteryclass once we have completed the first act of the campaign. Each base class hasthree possible masteries to choose from, for the Acolyte we have access to theMastery Tree Passives for Necromancer, Lich and Warlock. Upon selecting aMastery and placing 20 Passive Points into the Acolyte Tree, you'll then beable to place Passive Points into the Mastery Trees.

For this build, Necromancer is our chosen mastery. We will beutilizing the majority of our Passive Points in the Necromancer Passive tree.Our passive points will be targeting augments for our Minions and boostingtheir survivability and damage output. Each of the Passive Trees and theirpoints are broken down below.

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (16)

  • 6 points into Forbidden Knowledge: Intelligence and Necrotic Resistance.
  • 4 points into Bone Aura Armour for us and our Minions
  • 8 points into Stolen Vitality: Increased Health pools for both us and our minions.
  • 5 points into Dark Rituals: increases our minion's Attack Speed.
  • 1 point into Putrid Demise: opens up our pathway to Dominion of Rot.
  • 1 point into Soul Aegis: this grants our minions Armor.
  • 6 points into Dominion of Rot: this increases our Poison Damage and increases our minion's chance to inflict Poison.

Our base class is the Acolyte, which acts as a generic spell caster andsummoner. Our character will be offered an opportunity to select a Masteryclass once we have completed the first act of the campaign. Each base class hasthree possible masteries to choose from, for the Acolyte we have access to theMastery Tree Passives for Necromancer, Lich and Warlock. Upon selecting aMastery and placing 20 Passive Points into the Acolyte Tree, you'll then beable to place Passive Points into the Mastery Trees.

For this build, Necromancer is our chosen mastery. We will beutilizing the majority of our Passive Points in the Necromancer Passive tree.Our passive points will be targeting augments for our Minions and boostingtheir survivability and damage output. Each of the Passive Trees and theirpoints are broken down below.

3.2.

Necromancer Passive Points

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (17)

  • 8 points into Elixir of Hunger: Hunger buff for our minions.
  • 8 points into Risen Army: Minion damage and Attack Speed.
  • 2 points into Grave Thorns: More Health, Armor and some damage reflection for our minions
  • 3 points into Cursed Blood: Increases our Minion Damage, but also opens the pathway to the next passive.
  • 4 points into Aegisfall: This is critical to our build, allowing all Minions togain Armor Shred for 200%. We only take 4 points, as 3-5 is the sweet spot for applying Armor Shred stacks with this many minions.See the Mechanics and Playstyle section for more notes on this node and Armor Shred.
  • 1 point into Mark of Punishment: This will allow our Zombies to keep up Marked For Deathon bosses.
  • 1 point into Dark Retribution: This allows us to summon Skeleton Vanguards when a minion dies,giving us three free minions. 1 point should be enough to keep three Vanguards up, though it may take aminute to initially summon them after a death.
  • 5 points into Frantic Summons: Gives us and our minions increased Casting and Attack Speed.
  • 10 points into Rotting Army: increases our minion's chance to Poison.
  • 5 points into River of Bones: Increases our Critical Strike Chance for Minions and grantsthem Health Leech on Critical Strikes.
  • 5 points into Moonlight Pyre: Flat Fire and Necrotic Damage for our Minions.
  • 8 points into Heresy: Increases Intelligence and Minion Critical Strike Chance.
  • 3 points into Rite of Undeath: More Necrotic/Elemental Resistance for us, and increasedNecrotic/Elemental Damage for our minions.
  • 1 point into Disciples of Necromancy: Increases our minion count for Death Knights.

Our base class is the Acolyte, which acts as a generic spell caster andsummoner. Our character will be offered an opportunity to select a Masteryclass once we have completed the first act of the campaign. Each base class hasthree possible masteries to choose from, for the Acolyte we have access to theMastery Tree Passives for Necromancer, Lich and Warlock. Upon selecting aMastery and placing 20 Passive Points into the Acolyte Tree, you'll then beable to place Passive Points into the Mastery Trees.

For this build, Necromancer is our chosen mastery. We will beutilizing the majority of our Passive Points in the Necromancer Passive tree.Our passive points will be targeting augments for our Minions and boostingtheir survivability and damage output. Each of the Passive Trees and theirpoints are broken down below.

3.3.

Lich Passive Points

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (18)

  • 10 points into Apocrypha: This boosts our Intelligence and Mana Regen.
  • 8 points into Desolation: This boosts our Minion's Damage Over Time, as much of their damage comes from Poison.

In this section, we will break down each skill and highlight thekey passives we have selected to make the skill perform as best as possible in the build.While some of these skills do allow for some variation to exist dependingon your own custom choices, we recommend utilizing the skill trees as presenteduntil you have a strong understanding of the build itself.

3.4.

Summon Volatile Zombie

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (19)

This skill is setup to auto summon our Zombies, which spread Poison toenemies by puking on them and self-destructing. To do this, the build requiresyou to run two Unique rings, both of them being Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (20)Cycle of Putrescence, forit to work.

3.4.1.

Order of Skill Points

  • 2 points into Forceful Commander: Increased Summoning Speed and Mana Efficiency.
  • 1 point into Daunting Blast: Explosion has increased Stun Chance.
  • 1 point into Dreadful Horde: Spawns two Zombies on cast.
  • 2 points into Vile Force: Parasites are mini-minions that spawn when the Zombie explodes,used to stack up Poison.
  • 1 point into Ravenous : Increased explosion damage against Boss or Rare enemies.
  • 2 points into Pull of the Grave: Our zombies gain a Kill Threshold; extremelyhelpful on Boss or Rare enemies.
  • 1 point into Horrific Vessels: Converts the Zombie's explosion damage to Necrotic.
  • 1 point into Path of Destruction: Increased explosion area of effect, but we're taking thismostly to unlock next passive.
  • 2 points into Necromantic Fervor: Healing for the player whenever a zombie explodes.
  • 1 point into Army of Rot: Poison Chance on hit.
  • 1 point into Repulsive Vomit: Gives our Zombies a melee-range attack that stacks Poison quickly before they explode.
  • 4 points into Wretched Innards: A large damage multiplier for their Vomit attack.
  • 4 points into Putridity: Vomit can now Poison enemies every second when they touch it.
  • 4 points into Fervor: A damage multiplier and increased Movement Speed for our Zombies. Slow Zombies don't reach theirtargets quick enough, which is a damage loss.
  • 1 point into Ferocious Horde: Increased Movement Speed for Zombies scaling off their missing Health. This can cause low HealthZombies to zoom to a target before exploding, increasing their effective damage.

You may not have as many skill points to use until you have the required gear affixes.You can skip the last 5 points in the tree, as well as trimming points fromthe Putridity and Wretched Innards nodes untilyou have acquired more skill points from your gear.

In this section, we will break down each skill and highlight thekey passives we have selected to make the skill perform as best as possible in the build. Whilesome of these skills do allow for some variation to exist dependingon your own custom choices, we recommend utilizing the skill trees as presenteduntil you have a strong understanding of the build itself.

3.5.

Summon Bone Golem

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (21)

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (22)Summon Bone Golem summons our tanks, which grant us the space to fightwithout too much worry about being directly targeted. Golems are built to lastwith a strong defense and high Health pool, and include the ability to Taunt.

3.5.1.

Order of Skill Points

  • 5 points in Amalgam of Rogues: Increased Melee Attack Speed and Movement Speed for Golems.
  • 4 points in Unnatural Speed: Movement Speed for the Golem and a smaller bonus to other nearby minions.
  • 5 points in Amalgam of Sentinels: Flat Health and Armor as well as Increased Health and Armor for our Golems.
  • 4 points in Hunger: Passive healing for both you and the Golem whenever it hits.
  • 4 points in Tower of Bones: Our Golems will be bigger, which helps to block projectiles, and generate more threat.
  • 3 points in Amalgam of Primalists: Flat armor for Nearby Minions, including itself.

Due to our gear, we have more points than the standard allocation of 20 points. If you don't have therequired points, you can first take 3 out of Amalgam of Primalists and if you stillneed points, you can take 1 out of Amalgam of Rogues and Hunger as well.

In this section, we will break down each skill and highlight thekey passives we have selected to make the skill perform as best as possible in the build. Whilesome of these skills do allow for some variation to exist dependingon your own custom choices, we recommend utilizing the skill trees as presenteduntil you have a strong understanding of the build itself.

3.6.

Summon Skeletal Mage

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (23)

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (24)Summon Skeletal Mage is more than just a minion skill in this build. On top of summoningDeath Knights, which are melee-based minions rather than the normal casters this skill typically summons,it is also used as a Traversal Skill.

3.6.1.

Order of Skill Points

  • 4 points into Putrid Essence: Gives Death Knights a guaranteed Poison Chance on hit.
  • 4 points into Argonautic Speed. Attack Speed increase.
  • 3 points into Ossein Frenzy: Chance to trigger a Frenzy on hit.
  • 1 point into Forbidden Arcana: Increase to their damage based on our total Mana pool.
  • 1 point into Grave Passage: This changes the skill to not only summon minions,but it can now be used as a Traversal skill.It will give it a cooldown, so it will take longer resummon all your minions after a death.
  • 3 points into Leech Life: Increased Health and a Health Leech for Death Knights.
  • 1 points into Death Knights: Converts Skeletal Mages into Death Knights.
  • 2 points into Shadow Wardens: Ward per second and Critical Strike Avoidance for Death Knights.
  • 1 point into Order of Death: Allows for an extra Death Knight to be summoned.
  • 3 points into Celer Mortis: Increased their Base Crit Chance and Movement Speed.
  • 1 point into Grey Merchant: Increased Critical Multiplier and Death Knightsnow heal themselves when they land a crit.

Due to our gear, we have more points than the standard allocation of 20 points. The nodesLeech Life, Grey Merchant,Celer Mortis and Ossein Frenzy can all belowered by 1 until you have more skill points available from your gear.

In this section, we will break down each skill and highlight thekey passives we have selected to make the skill perform as best as possible in the build. Whilesome of these skills do allow for some variation to exist dependingon your own custom choices, we recommend utilizing the skill trees as presenteduntil you have a strong understanding of the build itself.

3.7.

Dread Shade

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (25)

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (26)Dread Shade is a fairly straightforward skill that buffs our minions'damage for a set period of time. Once the buff fades, we simply reapply theskill to renew the buff. This skill boosts Attack Speed and Damage for all ofour minions.

3.7.1.

Order of Skill Points

  • 2 points into Spectral Presence: Increases the area that the buff effects, helping grant it to more of our minions.
  • 1 point into Lone Watcher: Eliminates the Health drain on the minion, but converts any Health Drain increases on rest of skill treeto Increased Damage Taken by the minion.
  • 3 points into Dying Coven: Increases Attack and Cast Speed.
  • 4 points into Grim Fate: Huge damage and area size buff for Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (27)Dread Shade, but increases the damage taken by the minion.
  • 1 point into Duskheart: Gives effected minions a chance to inflict Damned on hit.
  • 4 points into Lingering Doom: A flat Necrotic Damage buff for our minions, and reduces the extra Damage Taken on the minion with Dread Shade cast.
  • 1 point into Wisdom of the Dead: Reduces the Mana cost of Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (28)Dread Shade.
  • 1 point into Martyrdom: Gives an Armor buff to effected minions.
  • 3 points into Flesh Harvest: As the minion that you cast Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (29)Dread Shade on loses Health,it will increase the buff effect. For this reason, and others, it's suggested you try to cast it on a Bone Golemwhen possible.

In this section, we will break down each skill and highlight thekey passives we have selected to make the skill perform as best as possible in the build. Whilesome of these skills do allow for some variation to exist dependingon your own custom choices, we recommend utilizing the skill trees as presenteduntil you have a strong understanding of the build itself.

3.8.

Summon Wraith

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (30)

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (31)Summon Wraith is built for high damage, good survivability and allowsa hands-off playstyle. We will be limiting ourselves to summoning only twoWraiths at a time, but eliminating their Health decay so they cannot despawn.Moreover, the Wraiths have a special skill node, Noxious Blades, forPoison Penetration to further amplify our Poison Damage.

3.8.1.

Order of Skill Points

  • 1 point into Locus Of Resurrection: Summons the Wraiths at your cursor location, and increases Mana cost.
  • 5 points into Haunting: Increases Health.
  • 1 point into Twin Spirits: Limits you to only summoning two Wraiths, but removes their Health decay, making them permanent minions.
  • 3 points into Sequel of Avarice: Amplifies the Wraith's damage, Melee Area, Size and Health.
  • 3 points into Dark Scythe: Increased Attack Speed.
  • 2 points into Grave Reality: Increase Health.
  • 5 points into Noxious Blades: Poison Penetration and Poison Chance on melee hit.

Should you get more than 20 points for Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (32)Summon Wraith on your gear, you can put any extra points into Reapers.

Image courtesy of Last Epoch Tools

4.

Build Mechanics and Playstyle

The playstyle for this Minion build is as simple as summoning your minionsto full capacity and then heading into battle. This build utilizes two of thesame unique rings, Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (33)Cycle of Putrescence, to keep yourNecromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (34)Summon Volatile Zombie summoning automatically. The effect on this ring appliesindependently, meaning that with one Zombie out you have a 100% chance to resurrectit twice, which would then bring two Zombies back. If you have two zombies out, and one dies, it hasa 50% chance and then another 50% to summon a Zombie, which could leave you with between one to three total Zombies.This effect is demonstrated in the beginning of the build video linked above. If you aren't manuallysummoning them, you'll have between one and three Zombies most of the time, but sometimes it can spike higher.

The most difficult challenge to this build is simply keeping your character alive, andstaying away from damage at all costs. Be sure to use the Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (35)Summon Skeletal Mage skillto jump out of danger.

For those who like to min-max their builds, you may want to pay attention to the amount of Armor Shredstacks being applied on bosses. There is diminishing returns with Armor Shred, and around 50-70 stacksis the sweet spot, where it has the highest effect. If your minions are consistently keeping over 90 stackson bosses, you could drop another point from the Aegisfall node. Conversely, if they are notreaching 50 stacks consistently, or quickly, you could add another point to the node. Tunklabs has a greatArmor Shred Graph thatvisualizes this concept well and shows how little gain you get at higher stacks.

While there is no set rotation of skills, your main prioritiy is keeping your Minion Armyrefreshed if you lose any minions while moving throughout the battlefield. You'll want to periodicallylook at the numbers of each minion in the top left corner to see if you've lost any. Your second priorityis making sure Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (36)Dread Shade is up on a permanent minion (i.e. not a Zombie and preferably a Bone Golem).Much lower on the priority list, when you have a lot of Mana and nothing else to do, is to keep casting Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (37)Summon Volatile Zombieperiodically. Even though our rings will auto summon a few at all times, having the max number out is anincrease in damage, and casting when your already at max Zombies will cause more parasites to spawn. Increasingour parasites is a very small increase compared to everything else, so it is not worth doing unless you literallyhave nothing else to do and only on a boss fight when you want to maximize damage. Overall, this build is veryrelaxed, and when lined up with exceptional gear, can make for a very satisfying experience.

5.

Equipment and Gear Affixes

For this build, we will be focusing on several main affixes for each pieceof non-unique gear, as well as working towards acquiring the specific Uniquesneeded to make this build operate correctly. Our equipment will focus on thesespecific affixes for the Implicits and Modifier stats.

Gear SlotImplicitsModifiers
Two-Handed WeaponMinion DamagePrefixes
Mana and Mana Regen
Parry

Suffixes
Increased Minion Damage Over Time
Shared Poison Penetration

HeadCooldown Recovery
Increased Minion Cooldown Recovery
Prefixes
+3 Levels to Volatile Zombie
+2 Levels to Bone Golem

Suffixes
Increased Health
Armor, Reduced Bonus Damage from Critical Strikes

ChestNecromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (38)Aaron's WillLegendary Potential
Increased Health
AmuletLess Damage over Time takenPrefixes
Increased Minion Damage
Increased Minion Health

Suffixes
Health
Needed Resistances

GlovesNecromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (39)Ravens' RiseLegendary Potential
Increased Minion Damage
BeltArmorPrefixes
Increased Minion Damage
Increased Minion Health

Suffixes
Hybrid Health
Increased Health

RingNecromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (40)Cycle of PutrescenceLegendary Potential
Increased Minion Damage
RingNecromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (41)Cycle of PutrescenceLegendary Potential
Increased Minion Damage
FeetMovement Speed
Armor
Reduced Bonus Damage from Critical Strikes
Prefixes
Movement Speed
Intelligence

Suffixes
Hybrid Health
Armor, Reduced Bonus Damage from Criticals

RelicMinion Damage
Minion Speed
Minion Health
Prefixes
+3 Levels to Skeletal Mage
Increased Minion Damage

Suffixes
Health
Needed Resistances

A loot filter made specifically for the gear table above may be copied by pressing the button below. Once inthe Loot Filter portion of the in-game menu, choose the "Paste Clipboard Contents" option to import the code.

Copy Loot Filter to Clipboard

Press the Copy 📋 button to copy the following text to your clipboard

6.

Uniques

Now, let's look at the required uniques for this build.

6.1.

Aaron's Will

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (42)Aaron's Will: The key to adding multiple Bone Golems to this build,there no other way to add additional, full strength Bone Golems without this unique.This chestpiece also grants Bone Golems the chance to Ward. While this chance isonly 6%, it is still quite helpful. The drawback to using this unique item is ourNecromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (43)Summon Skeletal Mage loses the ability to summon Warriors, Archers and Rogues, whichis fine as we use Death Knights. This unique can can be target farmed on the Monolith Timeline"Blood, Frost and Death" from the Unique or Set Body Armour echo reward.

6.2.

Cycle of Putrescence

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (44)Cycle of Putrescence: Two of these will be needed. These rings are what allows us to auto-summonVolatile Zombies without the need to constantly recast the skill.It is possible to play the build without these rings, but it requires manually casting Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (45)Summon Volatile Zombiequite often, which can become quite annoying. They can be target farmed on the timeline "The Age of Winter"from the Unique or Set Ring echo reward.

6.3.

Raven's Rise

Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (46)Ravens' Rise: These gloves increase all of our minion-based Skill TreePoints by 2. This build in particular stacks additional Skill Tree points forsome of our Skills all the way up to an additional 8 points with perfectly rolledgear. This adds so much power and freedom to our build. These Unique gloves canbe target farmed on the timeline "Ending the Storm" from the Unique orSet Gloves echo reward.

7.

Idols

Idol slots are gained throughout the campaign, unlocking small bonuses andunique affixes for the player to discover and augment their builds with. TheIdol screen consists of a grid system for the player to fill out with differentsized idols, eventually filling in every part of the grid. As the Idol shapeincreases (1x1, 1x2, 1x3, 1x4, etc.) it will open up different affixes for youto use. This can be a great way to add some more customization to yourbuild.

For this particular build, we will be focusing on increasing the Health forour character; an attribute we neglected during our passive point allocation.You will ideally want four 1x3 idols and four 1x2 idols.

Most of our Idols have three main affixes: Health, Increased Health or Resistances. Thereis only one Idol that has a unique modifier; Minion chance to apply Marked for Death on hit.Marked For Death causes the enemy to take 25% more damage. However, this is optional, and onlynecessary if you want to save a Passive Point from the Necromancer Tree. You can drop the point inMark of Punishment if you prefer to get this effect on Idols to increase your echo clear speeds.In either case, your damage on bosses will be the same.

8.

Blessing

Blessings are permanent buffs that are applied to your character. These come in two different powers, Standard and Grand. Grand blessings are significantlystronger than the Standard Blessings. In total, there are 10 Blessing Slots, one for each Monolith Timeline. When you complete a Monolith and defeatthe final boss you will be awarded a choice of three blessing with a random value. For the purpose of this guide, we are highlighting five major slotsthat can be filled with our recommendations, leaving the other for some personal preference.

Blessing NameAffixTimeline
Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (47)Grand Echo of Solarum+ Void ResistanceThe Black Sun
Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (48)Grand Light of the Moon+ Total ManaEnding the Storm
Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (49)Grand Resolve of Grael+ Physical ResistanceThe Age of Winter
Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (50)Grand Embers of Immortality+ Endurance %Spirits of Fire
Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (51)Grand Survival of Might+ Poison ResistanceReign of Dragons

9.

Changelog

  • 29 Mar. 2024: Build Planner corrected; slight differences between guide and planner.
  • 16 Mar. 2024: Updated for 1.0.
  • 04 Oct. 2023: Guide Added.

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Necromancer Minion Army Endgame Build for Last Epoch (Patch 1.0) (2024)

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