Update 1.11.36 for Starfield – May 15, 2024 (2024)

Update 1.11.36 for Starfield – May 15, 2024 (1)
The newest Starfield update has arrived, laden with a host of enhancements and new content!

  • Enhanced planetary maps – In response to player feedback, we’ve significantly upgraded the clarity and detail of planetary maps, ensuring your explorations are smoother and preventing any misdirection—much to the chagrin of those who used it as an excuse not to visit family.
  • Fresh gameplay varieties – For the adventurers seeking to tailor their difficulty or ease in certain game segments, delve into the Settings menu for a range of novel adjustments. Mix and match to suit your style, for example, heightening the challenge of terrestrial combat while easing the demands of space encounters.
  • Ship Decoration feature for interior customization – Extend your personal touch to the interiors of your vessels as you’ve been able to in Outposts.
  • Inventory management through new Tabs in Container menus – A streamlined approach to keep track of your carried treasures and tools.
  • Options for altering Traits and aesthetics post-Unity entry – A chance to refresh your character’s appearance and abilities further into your journey.
  • A toggle for the Dialogue camera within Settings – For those who prefer a different conversational view.
  • Enhanced Display options for Xbox Series X, focusing on Visuals versus Performance balance, Frame Rate Target customization, and VSync toggling for a personalized visual experience. (Series X)

This is merely the beginning; continue reading for an exhaustive list of refinements and bug resolutions!

(PLEASE BE ADVISED: This update is presently in Steam Beta and will be fully released to all players shortly. Minor changes may occur, but rest assured, we will communicate any further adjustments. We appreciate your patience!)

Xbox Series X Display Settings

In line with requests for greater graphical control on the Xbox akin to PC capabilities, we’ve introduced several settings on the Xbox Series X to customize your gameplay experience more finely.

With these settings, we recommend using a Variable Refresh Rate (VRR) Display at 120hz, ensuring your Xbox setup aligns for optimal performance. Starfield will automatically target a 40fps default under these conditions, prioritizing a lush visual experience.

  • Frame Rate Target: Choices now include 30, 40, 60, or Uncapped frame rates on VRR-enabled displays. For non-VRR displays operating at 120hz, options will be limited to 30 or 60fps, with a potential for screen tearing at the higher selection.
  • Visuals versus Performance: Tailor your gameplay with a focus on either enriched visual detail or streamlined performance, affecting resolution and special effects quality. Dynamic resolution adjustments may occur in response to complex scenes.
  • VSync: Opt between having VSync off to uncouple game frames from monitor refresh rates, potentially causing screen tearing, or on to sync frame rates with the display for a smoother visual experience albeit with frame rate caps.

BUG FIXES

General

  • Optimizations for General Stability and Performance.
  • Upgrades to NPC fleeing, avoidance, and navigation algorithms.
  • Remediation of various object placement discrepancies.
  • Adjustments in the balance of Extreme difficulty, enhancing enemy damage multipliers.

Gameplay

  • Correction of a bug affecting maximum shield capacity visuals post-load.
  • Rectified a persistence issue with invisible weaponry post-effect.
  • Experience from scanning flora/fauna now also attainable through harvest/kill actions.
  • Elimination of unintended harvest items in blended biome flora.
  • Fixes for docking mechanics with previously commandeered crafts.
  • Adjustment to Class C flight dynamics in targeting mode with boost active.
  • Solutions for docking challenges with ships during gravitational jumps.
  • Accuracy improvements for ship scanner hostile or crew assessments.
  • Corrections for overlapping docked ships in loaded saves.
  • Disabled conversation options for stunned characters.
  • Addressing dissimilar apparel display on mannequins.
  • Mannequin helmets now properly represent neck and torso sections.
  • Weapon duplication during loot actions addressed.
  • Enhancements to NPC exit from dialogue under attack scenarios.
  • Dialogue camera focus corrections during exits.
  • Increased vigilance in Neon and Ryujin factions towards player’s criminal actions.
  • Autosave creation upon fast travel if Save on Travel is activated.
  • Sandstorm hazard functionality improvements.
  • Weather transition corrections upon ship entry.
  • Targeted fixes for Starborn Power ‘Inner Demon’ interactions with certain robot variants.
  • Solutions for ‘Phased Time’ power-related save loading issues.
  • Lip-sync fixes during ‘Phased Time’ activation.
  • Fixes for legendary Starborn weapons losing special effects.
  • Storage container functionality restoration in Razorleaf.
  • Zero gravity appearance fixes post-temple completions.
  • Rifle Certification skill reloading speed benefit fixes.
  • Immediate firing capabilities post-aim with certain weapons.
  • Melee attack animation occurrence corrections.
  • Laser sight visibility fixes from enemy Magshear.
  • Hand scanner weapon visibility improvements with ‘Toggle Iron Sight’.
  • Weapon type switch visibility corrections.
  • Subtitle display enhancements from ECS Constant.
  • Helmet gap appearance fixes in the Transfer Menu.
  • Clothing through spacesuit visibility adjustments after scope aim.
  • Unintended force application on enemy kills addressed.
  • Fixes for occurrences killing seated characters.
  • Camera setting retention upon load.
  • Quest cooldown duration corrections.
  • Fixed friendly hails from UC ships to Crimson Fleet members.
  • Moara’s ship entrapment solutions.
  • Addressed random ship landing inconsistencies on planets.
  • Turn counter fixes in persuasion mini-game interactions with Star Parcel Freighter.
  • Ship Service Technician repositioning post-wander.
  • Ensured proper exits from Benjamin Bayu’s penthouse.

Graphics

  • Exterior ship lighting fidelity in Photomode and travel sequences.
  • Remediation of shadow flickering and precision issues.
  • Galaxy map zoom functionality correction (PC).
  • Smoothing integration of ocean with shorelines.
  • Character editor screen aspect ratio adjustments with FSR3 (PC).
  • Depth of field visual enhancements under specific conditions.
  • Mitigation of subtle flickering in ship editor highlighted parts.
  • Lighting and shadow quality improvement beneath trees.
  • Wind direction consistency improvements.
  • Star glow through planet visibility issue fix.
  • Visual artifact refinement for certain VFX.
  • Rain ripple effect enhancements on water surfaces.
  • Fog presence consistency upon Neon landing.
  • Upscaling technique flickering reduction (DLSS, FSR, XeSS) on PC.
  • FSR3 ghosting and flickering issue resolution (PC).
  • UI disappearance post-Borderless Full Screen change with FSR3 correction (PC).
  • Artifacts during camera transitions addressed.
  • Object highlight visibility in hand scanner corrections.
  • Internal rain effect in spacecraft issue fix.
  • Water color anomaly correction in New Atlantis with particle beam usage.
  • Motion blur option clarification to “Low Quality” from “Off”.
  • Default Ship Third Person FOV value adjustment.
  • Weapon visibility retention on racks or containers upon ship re-entry.

Outposts

  • Robot assignment retention post-Outpost Crew Station deletion.
  • Cargo Link part orientation updates post-movement at Outposts.
  • Removal of persistent red outlines on repaired Outpost objects.
  • Water input connection maintenance upon greenhouse flora type changes at Outposts.
  • Resolution for environmental hazard presence within constructed Outpost structures.
  • Greenhouse plant movement correction upon relocation.
  • Stair deletion prevention when removing objects placed atop at Outposts.
  • Furniture stacking exploit fixes for reaching unintended locations in Outposts.
  • Outpost wire movement accuracy improvement upon structure relocation.
  • Resolution for floating habitat modules post-support structure removal.
  • Ambient audio consistency for Outpost items.
  • Outer-system cargo ship resource unloading to full capacity.

Quests

  • “Back to the Grind”: Camera perspective fix upon interview seat exit with Imogene.
  • “Breaking the Bank”: Dialogue option display correction during conversations with Chief Purser Murata.
  • “Breach of Contract”: Dr. Keala appearance at designated location ensured.
  • “Crew Encounter”: Betty Howser’s hiring availability in Jake’s bar.
  • “Echoes of the Past”: Delgado’s navigation in the canyon.
  • “High Price to Pay”: United Colonies character interaction during escape.
  • “Hostile Intelligence”: Steam Tunnels accessibility post-departure.
  • “Into the Unknown”: Vladimir’s consistent Temple location provision.
  • “Into the Unknown”: Temple location objective population.
  • “Legacy’s End”: Huan Daiyu positioning at mission conclusion.
  • “Legacy’s End”: Crimson Fleet Prisoners idle line accuracy in Brig of the Vigilance.
  • “Legacy’s End”: Key return procedure post-prisoner casualty.
  • “Loose Ends”: Neshar and Neon Security scene occurrence.
  • “No Sudden Moves”: Petrov’s artifact approach pathing.
  • “One Small Step”: Vasco’s floor integration in commandeered Crimson Fleet ship.
  • “One Small Step”: Non-aggressive miner interaction in Vectera mines.
  • “One Small Step”: Ship fast travel enablement from world boundary.
  • “Rook Meets King”: Corpse idle animation prevention.
  • “Sabotage”: Manipulated character movement refinement.
  • “Start-up Stopped”: Quest initiation consistency.
  • “The Best There Is”: Objective receipt correction.
  • “The Devils You Know”: Character gaze accuracy enhancements.
  • “The Mantis”: Razorleaf disappearance fix.
  • “The Old Neighborhood”: Area effect attack usage in Moara’s ship.
  • “War Relics”: Unit 99 mobility assurance.
  • “Left Behind”: Wildlife attack discussions removal on lifeless planets.
  • “Legacy’s End”: NPC visibility consistency based on player position.
  • “Grunt Work”: Terrormorph jamming prevention in Hadrian’s hiding area.

Source

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Update 1.11.36 for Starfield – May 15, 2024 (2024)

FAQs

Update 1.11.36 for Starfield – May 15, 2024? ›

Starfield update 1.11. 36 rolled out to the Xbox Series X/S and PC on May 15. The patch introduces new difficulty options to the game, including some that allow players to enable survival-like mechanics such as hunger and thirst.

What is the May 15 2024 update for Starfield? ›

The May 15th, 2024 Patch for Starfield has arrived, bringing with it updated surface maps, additional gameplay options, dialogue camera toggle, various bug fixes, and more! This page acts as a comprehensive breakdown of the 1.11. 36 Patch for Starfield, including a link to the full Patch Notes.

Is Starfield 25 years in the making? ›

Development. Starfield is the first new intellectual property (IP) by Bethesda Game Studios in over twenty-five years, and has been described by director Todd Howard as "Skyrim in space". The studio had been delving into space-themed games since as early as 1994, according to Howard.

Will Starfield be as long as Skyrim? ›

Xbox boss Phil Spencer has stated that Starfield could last as long as The Elder Scrolls V: Skyrim.. He'd previously stated that it was about 20% bigger than Fallout 4 or Skyrim, but more recently revealed that Starfield takes about 30-40 hours .

How long is Starfield going to be? ›

Starfield's main quest will be around 30 - 40 hours long, which is 20% bigger than Bethesda's previous titles. In an interview with IGN, . The main story of Starfield can be completed in under 20 hours, with each subsequent New Game Plus run lasting around ninety minutes if players .

Will you be able to go to Earth in Starfield? ›

In order to visit Earth in Starfield, players will simply need to make their way to the SOL star system, which is not too far from Alpha Centauri. The first chance that they'll get to visit Earth comes after players deliver the first Artifact to Constellation during the game's opening stages.

Will Starfield really have 1,000 planets? ›

In an interview with The New York Times published alongside the release of Starfield, Ashley Cheng, Bethesda's managing director, said the developers made sure there was enough to do in the game without jam-packing all 1,000 planets with content.

How old is Sarah Morgan Starfield? ›

5 She's In Her 40s

It's then revealed that her father passed away at the beginning of the Colony War, which itself was in 2308, and considering Starfield takes place in the year 2330, this would make her 40 years old.

Why did Will Shen leave Bethesda? ›

Starfield's lead quest designer leaves Bethesda to help develop fantasy RPG Wyrdsong. Will Shen, who worked on Starfield as lead quest designer, has left Bethesda to join Something Wicked Games. In his new role, Shen will be the lead content designer on the studio's first game, the open-world fantasy RPG Wyrdsong.

Is Starfield bigger than Fallout 4? ›

Starfield, on the other hand, is revealed to only have two major factions that you will need to contend with. In this aspect, Starfield is closer to Skyrim in terms of how the political environment is handled in the game. In terms of map size, Starfield is roughly 20 percent larger than Fallout 4.

Is Starfield realistic? ›

In Starfield, planets look and feel realistic, as do their inhabitants, wildlife, architecture and more. And each is thoroughly aligned to their particular star systems.

Is Starfield planets bigger than Skyrim? ›

Starfield's planets appear to be massive as one fan compares them to the size of the full world in The Elder Scrolls 5: Skyrim.. The main campaign is set to take place in an area roughly 20% bigger than Fallout 4 and Skyrim, according to The Gamer. Get daily insight . Skyrim itself only had an area of 15 square miles.

How long is Starfield 100%? ›

When focusing on the main objectives, Starfield is about 23 Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 146 Hours to obtain 100% completion.

Who can you romance in Starfield? ›

Bethesda has confirmed that while many named companions and crew members can join your team, only four characters can be romanced, and all of them are part of the Constellation faction that you will join as part of the main story. These companions are: Sarah Morgan, Barrett, Sam Coe, and Andreja.

Has anyone beaten Starfield yet? ›

The speedrunner, Micrologist, wrapped up the NASA-punk giant in a neat 2 hours, 51 minutes, and 42 seconds, VG247 first reported.

Will Starfield have planetary flight? ›

Starfield Does Technically Let You Manually Fly To Planets, You Just Won't Want To. Manually flying to a planet's surface isn't all it's cracked up to be. Much of Starfield's space exploration revolves around the ability to fast travel, both to different solar systems and to the surface of the galaxy's various planets.

Will Starfield planets be empty? ›

"Some of Starfield's planets are meant to be empty by design — but that's not boring. 'When the astronauts went to the moon, there was nothing there. They certainly weren't bored. ' The intention of Starfield's exploration is to evoke a feeling of smallness in players and make you feel overwhelmed.

How many planets is Starfield going to have? ›

Starfield Purchasable Ships Slideshow. In an interview with The New York Times published alongside the release of Starfield, Ashley Cheng, Bethesda's managing director, said the developers made sure there was enough to do in the game without jam-packing all 1,000 planets with content.

Will you fly in Starfield? ›

Starfield allows players to fly to any planet they want, only it'll take hours upon hours, and you can't manually land on them. Those playing Starfield in early access will know that when they first reach space, you can set courses to other systems and Grav-jump.

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